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This is a special Pottery Maker table. It's a fun object that sims will use on their own when fun is low. They can choose to make six different vase colors. Make One will create one vase on the ground near the sim. Make Many will create three vases placed directly into the sim's inventory.
Vase colors are Egyptian themed.
Vases can be placed on fireplace mantels.
Teens, Adults, Elders can use this.
I spent hours making this vase mesh specially for this object. I wanted something that looked Egyptian.
NOTE: I'm not sure all languages are enabled for this object. American and UK English are enabled. If you're trying to use this object with a different language, it may not work for you.
Installation: Place all packages in downloads. Find in Hobbies/All.
Recolor/Redistribution Policy: No hacking, No Re-Hacking, No cloning, No recolors, No Re-using my table mesh, No Re-using my vase mesh! No redistributing without my permission.
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Wow looks awesome carrigon, just a question, for the pot, did you try to make it look kinda like a scarab beetle. Dec i'm pretty sure you would have to have ofb because the interaction make one and make many came from ofb.
Yes, I did make one of the vases look like a scarab. I really got some nice textures for those vases. They'll look great in a sim museum.
This object works with OFB and should work with most all EP's. It was not cloned off a craft station. This is handwritten codes by me. I got the idea to make this when Katy made the Fashion Station. And I wanted to do a much simpler coding than she did. I was actually experimenting with how little could I code this and still have a great fun object that worked. Sometimes, very little is best depending on the object. It might make a good tutorial piece at some point, which is why I had light coding in mind.
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It takes years to really know what you're doing. I've been doing this since TS1.
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I just want to thank you over and over for this wonderful new mesh. Its so fun to have sims make something else different. Thank You!!!!!!!!!!!!! :beer1) :banan)
OK then, Thank you Carrigon. I have been to this thread many times and skipped downloading this one. One day I will see it in the game now. Thank you too for your consistency in marking your creations file-names properly, as I have some 10 GB in my "waiting to be tested" folder(s) (where all downloads go, regardless) and such a proper format makes it easy to find ones I want to install first, as I am sure I will never get around to trying them all. It was your posted movies and screenshots here that made me want this creation. Your game looks so awesome and shows some things I saw at the time, but did not download (and wish now that I had), which I cannot find now. ...So I download this, because I can see that when I finally have time to play TS2 again that this is one of the things I would regret not downloading. Thanx, You truly do rule.
i'm having problems with this - when it is in my game my people wont eat - they start to prepare their food but then they just dont continue. I ahve the southwestern one as well and that has no problems. I have taken all my hacks out and added them one by one and everytime i add this one i get the problem.
Sounds like a guid conflict with something else you have. There's a small tutorial on changing guids in my tutorials forum. Sometimes that's all you need, change the guid and no more problems.
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have changed the GUID following your tutorial but still no joy - they cook then the food dissapears as they take it out of the oven, etc. but i have the southwestern one and that works fine so will just use that one instead. thanks anyway.
Odd, it's made from the same table mesh. The only other time I've heard of what you're talking about is with the crystal ball table I did. That one seems to do the food thing. Weird cause there is no food coding in these files.
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funny enough i have the crystal ball table as well but when it was down to the two files left to be checked the crystal ball one worked fine - maybe its a combination of them both in together? maybe you can only have either/or - even with changing the GUID like your tutorial says?